Beryl's art games: Conference games

Contents:

This game home page

About this game (international)

How to make and play (with links)

Beryl's games

Others' games

 

 

 

Beryl home page

 

The Banff Game

Made for the Curating New Media / Navigating Intelligence Symposium, Sept 99, this game deals with issues for interactive art.

The references for the quotes included are:
Bernard, Claude; quoted in Beller, Miles (1995). 'O Brave New Digital World', Artweek, Vol. 26, Feb. 14-15.
Cubitt, Sean (1999). Matrix (art research conference) July. Central St. Martins School of Art.
Krauss, Rosalind (1990). 'The Cultural Logic of the Late Capitalist Museum' October, No.54 (Fall). 3-17.


The Sunderland Game

Made for the Creative Summit, Sept 99, and premiered at a reception at the NGCA showing work by Yinka Shonibare, this game deals with issues of new media, culture and Victorian history.

The references for the quotes included are:
Haraway, Donna (1990). Simians, Cyborgs, and Women. Routledge, New York. 153.
Illustrated London News, quoted in; Penny, Simon (1995). 'Consumer Culture and the Technological Imperative: The Artist in Dataspace' in Simon Penny (Ed.), Critical Issues in Electronic Media. Suny Press (USA). 62.
Wark, McKenzie (1995). 'Suck on This, Planet of Noise!' in Simon Penny (Ed.), Critical Issues in Electronic Media. Suny Press (USA). 22.


The Norway Game

Made for the Bakhtian Perspectives Conference, Trondheim Nov 99.

forthcoming.


Moscow


Seattle