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The Banff Game
Made for the
Curating New Media / Navigating Intelligence
Symposium, Sept 99, this game deals with issues
for interactive art.
The references for
the quotes included are:
Bernard, Claude; quoted in Beller, Miles (1995). 'O
Brave New Digital World', Artweek, Vol. 26,
Feb. 14-15.
Cubitt, Sean (1999). Matrix (art research
conference) July. Central St. Martins School of
Art.
Krauss, Rosalind (1990). 'The Cultural Logic of the
Late Capitalist Museum' October, No.54
(Fall). 3-17.
The Sunderland
Game
Made for the
Creative Summit, Sept 99, and premiered at a
reception at the NGCA showing work by Yinka
Shonibare, this game deals with issues of new
media, culture and Victorian history.
The references for
the quotes included are:
Haraway, Donna (1990). Simians, Cyborgs, and
Women. Routledge, New York. 153.
Illustrated London News, quoted in; Penny, Simon
(1995). 'Consumer Culture and the Technological
Imperative: The Artist in Dataspace' in Simon Penny
(Ed.), Critical Issues in Electronic Media.
Suny Press (USA). 62.
Wark, McKenzie (1995). 'Suck on This, Planet of
Noise!' in Simon Penny (Ed.), Critical Issues in
Electronic Media. Suny Press (USA).
22.
The
Norway Game
Made for the
Bakhtian Perspectives Conference, Trondheim
Nov 99.
forthcoming.
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